The main idea of the chapter was the focus on keeping
students intrinsically motivated and staying away from extrinsic
motivation. It’s important for students
to learn to engage in an activity because there are interested and enjoy the
activity and not for rewards and other outcomes that extrinsically motivate
them to do the work. If parents rely on
extrinsic motivation for children at an early age they may be promoting lower
academic intrinsic motivation. Extrinsic
motivation is not very necessary for younger children because they tend to be
natural explorers that are curious and motivated to learn new things. The
chapter talks about rewards and praise and the ways to effectively use
them. Task-contingent rewards are not as
beneficial as positive performance feedback and performance contingent rewards,
which are rewards that give feedback on the how they completed the work. It’s important for teachers to make rewards
go along with the quality of their work and minimize the use of authoritarian
style. Praising students for learning is
more effective for elementary students because they realize the right type of
behaviors to engage in while many times high school students seem to take it as
an indication of low-ability.
Information praise includes process praise and performance praise, which
help students understand how they did and what to do for next time. It’s important as a teacher to make praise
specific to the behavior being enforced and be sincere with praise. The flow
theory is a way in which the reward is the activity itself. Flow theory describes individuals who are
motivated to engage in activity for its own sake. For flow to happen an individual must have
the right amount of challenge but also must not be bored with the
material.
What is a positive way to use praise and rewards in a first
grade classroom that doesn’t undermine intrinsic motivation?
Video games are intrinsically motivating because the
activity itself is what is motivating to the individual engaging in the video
games. The extrinsic factor at play is the activity itself as the reward,
ultimately making video games an intrinsically motivating activity because
individuals engage in this activity for their own sake of enjoyment.
I think praise is definitely appropriate at particular times. If someone has a low self efficacy or things they have little competence (things discussed in this week's reading), then praise has a place. It's not something that you want to introduce so they become dependent on it, but it's a way of convincing a student that they do have competence in a particular skill, or that they are doing something with great effort.
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